The Witch If standing up for yourself burns a bridge I have matches and brooms we ride at dawn Halloween shirt is that in recent years, the term “Murder Hobo” has come to mean something else. It’s come to mean something nasty, evil and distasteful. It means someone who is murdering everyone in the campaign for no reason other than being “evil”or something. And the thing is, when is the last time you as a DM ever saw a party of adventurers do that? Probably never. “Murderhoboes” defined in this manner do not exist. They are a boogeyman or a mythical creature told to frighten young DMs so they go to sleep on time after brushing their teeth and eating their vegetables. You might have seen some rowdy players who got even with some bad dudes you put in the campaign, or who killed some people because they had nice magic items (and why not? That’s what adventurers do!), but I’m extremely doubtful you ever came across a bunch of players who were so degenerate that they killed everything in sight.

Partly to help put the Alchemist over and Witch If standing up for yourself burns a bridge I have matches and brooms we ride at dawn Halloween shirt partly to help fill out the Downtime system, crafting gets a lot more time and attention in Pathfinder 2nd edition’s rules. Characters possess or can find formulas for items, making the knowledge on how to craft an item a treasured commodity, and there exist a whole set of Crafting-based Skill Feats to open up options for magic items, alchemy, and specializations for specific types of items. It’s about the best and most detailed crafting system there’s been, helped by the fact that each item has a level and therefore translates easily into a DC.
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The Witch If standing up for yourself burns a bridge I have matches and brooms we ride at dawn Halloween shirt of overt mechanisms for guarding some place or thing is a bit of an oldschool affectation from when games had less of a story-focus and more of a “get the lost treasure from the Pharaoh’s tomb” kind of focus. Without an environment like that it’s hard to justify the presence of a trap. Alarms, security systems? Yeah, those happen, but tripwires that make scything corridors or secret switches that shoot arrows at whoever opens the door seem like an awful lot more trouble than they’re worth in a structure that’s inhabited or under active use. Aside from that, it seems like a lot of traps are kind of “save or suck,” and I don’t have fun with that — not any more than I do making the players run a disable device check over and over until they get a door open.

Who says he didn’t know? He just didn’t stop it. He doesn’t stop your bully either. Doesn’t mean he doesn’t know about it. Santa is in the Witch If standing up for yourself burns a bridge I have matches and brooms we ride at dawn Halloween shirt making/delivery business not the social justice business. He knows, he just does not have the power/authority to do anything about it. Nor does he have the time to go and stop bullying. He only puts bullies on the naughty list. He has toys to prep, routes to plan, lists to check, letters to read, visits to make, parties to attend, lists to check again, and deliveries to make on Christmas eve. There are many who think Santa only works 1 night a year, and they are wrong. Christmas prep starts at the NP on the 2d of Jan. The entire operation gets 7 days off each year to celebrate a job well done. The entire month of Jan is debrief based. What went right, what went wrong and how do we improve. Planning and policy changes happen in Feb. Toy planning is done in March. April is a very busy time. Baby Reindeer are born, toy production goes into full swing, and the first deliveries of raw materials begin to arrive(lumber, nails, paint, wires, circut boards etc). May is herding season for the reindeer. It is also time for toy prototypes. Every elf that has an idea for a new toy has an opportunity to demonstrate it for Santa’s approval.