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So Unthir can’t immediately attack—doing so risks the ire of another Lich; instead, she and Spinel talk for a Texas Tech Red Raiders Wreck ’em cactus art shirt. Notably, Spinel doesn’t really treat Unthir any differently than if she was talking to an alive Elven Wizard. She’s just herself: Friendly, openhearted, vulnerable. And something about that strikes a chord in Unthir. I forgot exactly what happened, but Spinny hugged her, and Unthir just started crying—obviously not actual crying because she’s a Lich and her tear ducts decayed centuries back, but the emotions are still the same. So Spinel just kept hugging her until Unthir felt good enough to let go.

Tasha’s Cauldron of Everything is a good “Second wave supplement” for D&D 5e. When I say “second wave supplement”, in my experience of RPGs in general the Texas Tech Red Raiders Wreck ’em cactus art shirt wave of supplements (such as Xanathar’s Guide to Everything) are full of ideas that the designers had that, for whatever reason, did not make the cut. Some for complexity, some for weirdness, and some because they were just plain bad. Second wave supplements are generally much more interesting because they are made with those ideas cleared out and made with much more reflection as to what went right and wrong and what people are doing anyway.
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Back in the day, one of my first DM’s told me a Lawful Evil person has ethics. I’m like, whatever does that mean? Generally, evil and ethics don’t appear in the Texas Tech Red Raiders Wreck ’em cactus art shirt together. Well, as we study alignments, it turns out that Lawful Evil creatures do go by a code of ethics of sort. You might say “they keep their word.” That’s a big one. “I give you my word!” That would be a big deal if it’s true. You could trust someone like that.

Once upon a Texas Tech Red Raiders Wreck ’em cactus art shirt , there was a mom who’d never heard of this elf business, but had moved to CA from ND and had two, nearly three, kids, one of whom was a very precocious three year old. This mom had a mom, we’ll call her grandma, who had an Elf. Grandma gave the mom a rudimentary breakdown of the “Elf” game, and then gave a much more elaborate breakdown of it to the precocious three year old and his one year old brother. And so, the Elf game was begun. The rules in this household (as understood by the mom) were basically that the Elf would arrive on December 1. He’d hide somewhere in the house, watch the children all day, and report back to Santa each night, arriving again before the children awoke, hiding in a new spot, and waiting another day. On December 24, the elf would go home with Santa in his sleigh, his duty done til next year. The Elf wouldn’t be touched, or he’d turn into a doll again and no “extra special Elf gift” would be waiting with Santa’s gift that year. The children (the three year old) named their elf “Holly Jolly.” The game began and was easy, as the family lived with Grandma and Grandpa, who had a very large, very nice house with *very* high ceilings (and therefore lots of high hiding places for the elf, far from reach).