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Imagine you’re an average goblin, living your life in your goblin lair, an abandoned tomb long stripped of Stranger Things Running up that hill cartoon art shirt former occupants. You make a living scavenging scraps from around the local village, eating worms and squirrels and the occasional rat. You killed an intruder in your lair once, but he came into your house armed and looking for trouble. You took his crossbow and ill-fitting helm, which you keep in your lair because you never know when it will happen again. But what you really want to do is stay out of sight and live your life. Then one night, a bunch of people show up and wander right into your home! There’s a dwarf, a human, a halfling, and a filthy, stinking elf! You grab your crossbow and your ill-fitting helm, and prepare to defend yourself again. Your first arrow buries itself in the dwarf’s shield. You dodge the human’s arrow, and the dwarf’s hammer blow. You lose sight of the halfling, while the disgusting elf blasts you in the chest with a bolt of what looks like white fire, which seemed to emanate from the cursed holy symbol around its ugly, misshapen neck. It burns and stings, and reeks of rotten elf magic.

You can call this the “Grand Theft Auto instinct,” as it reflects a lot of Stranger Things Running up that hill cartoon art shirt ’ behavior when they first get their hands on GTA and realize they can hit pedestrians with cars practically all day. And, like going around randomly crashing cars in GTA, murderhoboing gets boring after a really short time. That goes especially for the DM. It gets dull watching players do the same things all the time and watching every adventure result in the players taking a baseball bat to everything you prepared. You eventually go, “okay, we get it,” and want either players who invest more in their characterization, or you want to see objectives and interactions that are more sophisticated or structured.
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Ingested the brains of those that has drunk the potion temporarily makes the Mind Flayers greatly less powerful, allowing the PCs to slaughter them in physical combat. Or you could go generic, and have the PCs figure out that the Mind Flayers are highly susceptible to certain chemicals (e.g. chlorine gas) and then release it on their ship or in their tunnels. Oooh! A great one would be to have the PC team work up a new magic spell that creates the illusions of nearby minds. These confuse the Mind Flayers, causing them to be unable to distinguish between these and the party. With this little magical trick up their sleeves, the PC’s can confuse the enemy long enough to kill them dead.

Tim Allen brings Christmas Cheer with him. This trilogy of delightful Xmas movies make even the Stranger Things Running up that hill cartoon art shirt person smile and remember the joys of being young and looking forward to Santa Clause flying with his reindeer to each house on Christmas Eve. The first film, The Santa Clause, deals with a man, who has long disbelieved in Santa Clause- Father Christmas himself- until he is swept up and forced into being the Clause and his son becomes obbessed with Santa, despite everyone trying to tell him Santa doesn’t exist- what! The sequel, The Santa Clause 2: The Mrs. Clause, deals with Santa needing to find a Mrs. Clause or else he won’t be able to be Santa anymore! The threequel, The Santa Clause 3: The Escape Clause, deals with Jack Frost trying to take over the North Pole and become Santa himself. The trilogy is delightful, fun and perfect Christmas films for the whole family. No Christmas is complete without this film series.