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A lot has changed since Wizards of the Coast took over the brand from TSR in the 90’s. 3rd edition cleaned up all the Steph Curry Night Night The 3 point King Signatures Of The Golden State Warriors Shirt and introduced one simple mechanic for all actions. It’s much, much easier to explain now. 3rd edition (and Pathfinder) has a reputation for requiring a fair degree of system mastery to play well, due to the number of options and the fact that many of them are basically useless. 5th edition kept the streamlined system of 3rd (we don’t talk about 4th edition, even if we play it), simplified and rebalanced a lot of classes and options to make the game as simple as it’s ever been. I can teach the basics to pretty much anyone in 15 minutes.

A lot of the complaints new DMs have is how the players derailed their campaigns and all the Steph Curry Night Night The 3 point King Signatures Of The Golden State Warriors Shirt work they did. This makes them want to run the next sessions more on rails so their work doesn’t get wasted. This is a mistake and frankly a no-no for any DM. Never get too attached to your scenario and always be prepared to roll with whatever the players are trying to do. Be fair about it. I let the dice decide if their antics and shenanigans work or not, all within reason. Many times my players attempt tricks to avoid combat or make thing easier, but if the roll goes badly or their reasoning wasn’t good enough for me I let them crash and burn. Yet there are times when I even let them have a free dragon kill because their argument was convincing and they rolled good enough.
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Overall, Goblins and Orcs are just people in my campaign. I don’t really treat them differently than I would Elves or Dwarves, I just acknowledge that a lot the Steph Curry Night Night The 3 point King Signatures Of The Golden State Warriors Shirt two’s cultural traditions aren’t as acceptable to humanoid settlements as the latter two cultures. The result of that is that more Goblins/Orcs end up assimilating and to greater degrees than their Elf/Dwarf counterparts. Someone like Emetta who was raised by a human parent in Laviguer is for all intents and purposes human, especially when you stand her next to someone like Azuch. However, most people looking on will only see two Orcs and treat them both accordingly. Like the Player’s Handbook alludes with Tieflings: Even if you’re not born evil, prejudice and people always assuming the worst can certainly push you there. I use the Volo’s canon that Orcs feel the pull of Gruumsh, and I keep that in mind when I make an Orc NPC. For instance, Faustus feels the pull of Gruumsh much harder than Azuch, but Azuch always listens to the Gruumsh ‘voice’ inside his head, while Faustus refuses. Conversely, Zharukk hears a lot more Grazz’t in his head than Gruumsh, but he listens to the latter far more often.

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