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Long story short, this druid had spent hundreds of Official Janet Jackson Rhythm Nation 1990 World Tour Local Crew Shirt learning how to magically influence a creature in such a way that bypasses charm immunity, and used this ability to coax the tarrasque into attacking locations of her choosing. So, the tarrasque wasn’t the boss, the druid was. The goal was to either recruit other metallic dragons to distract the tarrasque while the party took on the druid, or break her hold on it somehow. Mind you, this wasn’t the idiotic 5th edition tarrasque that is nothing more than a bag of hit points. I borrowed the real tarrasque rules, where it cannot actually be killed without at least one wish spell. If I hadn’t, the party could handily have killed it themselves. To me, the tarrasque should never be a “boss” per se. It has no evil plans and is unpredictable. It just shows up sometimes and fucks shit up, then leaves. If a party faces one, the goal should never be to outright defeat it, but rather just make it go away. “Kill the big monster” isn’t a very interesting story. However, if the tarrasque is just a tool in the villain’s toolbox, then you have some story potential. That’s what I tried to do.

The Star Wars tabletop RPGs have been the Official Janet Jackson Rhythm Nation 1990 World Tour Local Crew Shirt competitor for D&D ever since the establishment of the West End Games version in the 1980s.
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Overall, Goblins and Orcs are just people in my campaign. I don’t really treat them differently than I would Elves or Dwarves, I just acknowledge that a lot the Official Janet Jackson Rhythm Nation 1990 World Tour Local Crew Shirt two’s cultural traditions aren’t as acceptable to humanoid settlements as the latter two cultures. The result of that is that more Goblins/Orcs end up assimilating and to greater degrees than their Elf/Dwarf counterparts. Someone like Emetta who was raised by a human parent in Laviguer is for all intents and purposes human, especially when you stand her next to someone like Azuch. However, most people looking on will only see two Orcs and treat them both accordingly. Like the Player’s Handbook alludes with Tieflings: Even if you’re not born evil, prejudice and people always assuming the worst can certainly push you there. I use the Volo’s canon that Orcs feel the pull of Gruumsh, and I keep that in mind when I make an Orc NPC. For instance, Faustus feels the pull of Gruumsh much harder than Azuch, but Azuch always listens to the Gruumsh ‘voice’ inside his head, while Faustus refuses. Conversely, Zharukk hears a lot more Grazz’t in his head than Gruumsh, but he listens to the latter far more often.

The conspiracy theories that people make fun of are the Official Janet Jackson Rhythm Nation 1990 World Tour Local Crew Shirt. Like faking the moon landings. Do you have any ideas what that would involves? You would need to film it on a sound stage, which is easy. But you also need to fake the rocket launch. You need to build the rocket, send it into space, bring the capsule back down. All without actually going to the moon. And all while the Soviet Union is watching eagle eyes, waiting for any mistake. And that’s not to mention the Apollo retro-reflectors, whose presence has been independently confirmed by observatories around the world. Faking just that part would be harder then the entire moon landing. But faking a moon landing at least has a motive. You want to win the space race. But who would want to convince everyone that the world is round instead of a flat? There’s no motive. And this is a conspiracy that would be impossible to carry out. Every scientist is lying? The entire GPS system is being faked? The Antarctic expeditions are all faked? Every airplane company is part of the conspiracy? They all have rounded windows to create the illusion of the curvature of the Earth?