However, the condition cannot be “the Liquid Death Slasher shirt of the round”, although you could tie it to another creature (1st to act in the next round) starting to move, for instance. In addition, your movement and a possible bonus action is part of your turn, not your action, so the ready action cannot be used to move (except to take the dash action) or to perform a bonus action. Finally, if using a spell, it can only be a 1 action spell, and holding it requires concentration. Which means you cannot be using another concentration spell. In addition, you also use your spell slot when you take the ready action. If you lose concentration or do not use it (abandon it for doing some other action).

At the time of writing, all rolls are done with a Liquid Death Slasher shirt equal to your character level + relevant ability score modifier, then modified by your proficiency. A character can be Untrained (-4), Trained (+0), Expert (+1), Master (+2), or Legendary (+3). When 2nd edition is fully released these values might change, but this system for Proficiency applies to weapons, armor, skills, and saves. Yes, by the by — even your AC and Touch AC are heavily level-dependent and factor this in, such that your character level is likely to make up a much larger part of your AC than your armor at a certain point. While not many classes actually advance proficiency in armor, Monks notably get Expertise in unarmored defense to start with. It’s worth noting that monsters function based on this system as well, rather than being based on Challenge Rating. You don’t fight a CR 2 monster, you fight a level 2 monster, and as a level 2 monster it will gain a flat +2 bonus to everything, modified by ability score mods and proficiency. This creates a very hard “tiering” effect between combatants of different levels, such that an opponent several levels above you will feel incredibly hard while an opponent as little as a single level below you will feel very easy.
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“I have my personal spell books destroyed upon my death by a Liquid Death Slasher shirt contingency immolation spell. A hidden copy of my book waiting by my Clone (spell) in a Demiplane of Non-detection.” Skalacon ‘Demon Handler’ And if you killed Gagnon ‘The Muse Wizard’, not that you could, but did so and found his spell book, you would receive some 70 Wizard spells. Many of them you may have already. You might gain like 20 spells that are new to your up and coming Wizard. And that would be a huge plunder more valuable than any magic item, for example. That could happen here and there but only as a rarity. Gagnon is a NPC incubus, 11th level Wizard. I ran him in two campaigns now. All the player character Wizards and the NPC Wizards of my campaign guard and are very conscious of their spells and spell books. Here is an example of Solos (Rat Folk) ‘Rat Mage’… At 9th level Wizard’s spell book.

Once upon a Liquid Death Slasher shirt , there was a mom who’d never heard of this elf business, but had moved to CA from ND and had two, nearly three, kids, one of whom was a very precocious three year old. This mom had a mom, we’ll call her grandma, who had an Elf. Grandma gave the mom a rudimentary breakdown of the “Elf” game, and then gave a much more elaborate breakdown of it to the precocious three year old and his one year old brother. And so, the Elf game was begun. The rules in this household (as understood by the mom) were basically that the Elf would arrive on December 1. He’d hide somewhere in the house, watch the children all day, and report back to Santa each night, arriving again before the children awoke, hiding in a new spot, and waiting another day. On December 24, the elf would go home with Santa in his sleigh, his duty done til next year. The Elf wouldn’t be touched, or he’d turn into a doll again and no “extra special Elf gift” would be waiting with Santa’s gift that year. The children (the three year old) named their elf “Holly Jolly.” The game began and was easy, as the family lived with Grandma and Grandpa, who had a very large, very nice house with *very* high ceilings (and therefore lots of high hiding places for the elf, far from reach).