Now, for a counter-example. I was in a Joy Division Vintage Shirt once, and our ship was damaged. The engines were non-responsive, but Engineering reported they were fully functional. I was playing the Engineer. I deduced that a micro-meteor hit had damaged the control lines, and that the cutout had failed to automatically re-route them to the backups, which I then went to go do manually. I’m an electronics technician by trade, and I know a bit about naval architecture, and it since I was playing the Engineer, it was totally fine to use Murphy’s Player Knowledge for my Engineer Character. That was not bad metagaming. Now, some forms of meta-gaming are worse than others. The leveling one doesn’t bother me too much. But other kinds can ruin other player’s fun, and that’s a problem. It cheats people out of the experience, and is goddamn frustrating as a GM.

In my opinion there should never be any Ancestry Feats past 1st level, but for Joy Division Vintage Shirt you just keep getting them, and they feel continually more irrelevant the further in you go. Skill Feats are really neat, but the selection is overwhelming, and depending on what kind of character you’re making it’s easy to feel like you have more of these than you’ll ever need. Class Feats have comparatively fewer issues, being the most clearly guided part of the process, but it never quite feels like you have enough, and the granular structure imposes a very small incremental benefit to them. Starfinder’s class structure may be a much better middle ground.
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Ingested the brains of those that has drunk the potion temporarily makes the Mind Flayers greatly less powerful, allowing the PCs to slaughter them in physical combat. Or you could go generic, and have the PCs figure out that the Mind Flayers are highly susceptible to certain chemicals (e.g. chlorine gas) and then release it on their ship or in their tunnels. Oooh! A great one would be to have the PC team work up a new magic spell that creates the illusions of nearby minds. These confuse the Mind Flayers, causing them to be unable to distinguish between these and the party. With this little magical trick up their sleeves, the PC’s can confuse the enemy long enough to kill them dead.

Tim Allen brings Christmas Cheer with him. This trilogy of delightful Xmas movies make even the Joy Division Vintage Shirt person smile and remember the joys of being young and looking forward to Santa Clause flying with his reindeer to each house on Christmas Eve. The first film, The Santa Clause, deals with a man, who has long disbelieved in Santa Clause- Father Christmas himself- until he is swept up and forced into being the Clause and his son becomes obbessed with Santa, despite everyone trying to tell him Santa doesn’t exist- what! The sequel, The Santa Clause 2: The Mrs. Clause, deals with Santa needing to find a Mrs. Clause or else he won’t be able to be Santa anymore! The threequel, The Santa Clause 3: The Escape Clause, deals with Jack Frost trying to take over the North Pole and become Santa himself. The trilogy is delightful, fun and perfect Christmas films for the whole family. No Christmas is complete without this film series.