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A bigger part of the problem is that a lot of DMs just can’t separate their real world sense of Jason Priestas we broke the U 2003 retro shirt and ethics with the campaign they are running. They are running Abeir Toril or Oerth, which are savage fantasy settings full of monsters, bandits, evil wizards, and other undesirables, but going into it with the sweet sensibilities of a 21st century teenager who grew up in the suburbs and every neighbor said “hello how are you?” and girlscouts go around selling cookies. And this is just hilarious. Get into the setting and drop your real world commonsense at the door. If adventurers want to go around killing monsters, looting gold and stealing magic items, why punish them for it? Because it goes against your sense of right and wrong? Come on. We’re playing a game of fantasy pretend and make-believe. We’re here to indulge our deepest and maybe darkest fantasies. Why so serious?

To cast spells you use Somatic, Material, and Verbal actions; you can use one of each of them in a Jason Priestas we broke the U 2003 retro shirt. Not all spells use all three of these actions, so some spells take less than a full turn to cast, although depending on which spellcasting actions you had to use you might wind up not being able to cast a second spell anyway. Sometimes spells offer optional spellcasting actions, picking up more power depending on which ones you choose to use. A base one-action healing spell might just give a quick couple of dice to top off a buddy with a touch, but a healing spell pumped full of all three spellcasting actions might become a group heal that can be done at range. Thoughts: At a glance this is a natural complement to the action economy, but in practice spellcasters have so much less flexibility with it that they tend to be at a big disadvantage yes, really compared with martial classes. Coupled with aforementioned poor/irrelevant feat selections, spellcasters kind of suck to play in this version of the game. I expect they’re going to get heavily revised for the release version when it comes out later this year.
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Oh, and don’t forget: the tentacles of the Mind Flayers leave scars. You don’t face down horrors like these without losing something. Leave a few long-term effects, like a little bit of insanity. Maybe a character who came too close to them forever after has certain phobias. Maybe they have insomnia or recurring nightmares. Or maybe the scars are on a larger level, such as the large blighted area that has now formed around the crashed Mind Flayer ship, or the ruins of their dungeon. Maybe the humans they experimented on have developed mental powers themselves and become villains in the area. Maybe a Mind Flayer or two escaped and now plots its revenge. A great plot point would be if a piece of Mind Flayer consciousness got trapped in one of the PCs or an important NPC, causing changes in personality alongside new abilities.

I was just starting to build my flock of chickens from the four I already had (one rooster, three hens) to a Jason Priestas we broke the U 2003 retro shirt of ten. I bought six little two day old chicks from the local feed store – assured by the staff that all six would grow to be beautiful hens. Since I already had a rooster – and two roosters rarely get along – so wanted to be sure these were female. I named my chickens after dead movie stars (yes truly… don’t judge) but my Aunt Delores wanted one named after her, so I chose a Golden Phoenix chick and named her “Delores”. When Delores was eight weeks old, I began to have suspicions that she was edging towards a gender change. Delores was quite a bit larger than her step sisters, and was growing a more pronounced comb and longer tail feathers than the typical hen. However, denial is a powerful characteristic, and I tried to convince myself that Delores really WAS a hen and maybe she was just big boned.