In Memory Of John Clayton Shirt
Long story short, this druid had spent hundreds of In Memory Of John Clayton Shirt learning how to magically influence a creature in such a way that bypasses charm immunity, and used this ability to coax the tarrasque into attacking locations of her choosing. So, the tarrasque wasn’t the boss, the druid was. The goal was to either recruit other metallic dragons to distract the tarrasque while the party took on the druid, or break her hold on it somehow. Mind you, this wasn’t the idiotic 5th edition tarrasque that is nothing more than a bag of hit points. I borrowed the real tarrasque rules, where it cannot actually be killed without at least one wish spell. If I hadn’t, the party could handily have killed it themselves. To me, the tarrasque should never be a “boss” per se. It has no evil plans and is unpredictable. It just shows up sometimes and fucks shit up, then leaves. If a party faces one, the goal should never be to outright defeat it, but rather just make it go away. “Kill the big monster” isn’t a very interesting story. However, if the tarrasque is just a tool in the villain’s toolbox, then you have some story potential. That’s what I tried to do.

To determine whether a creature or group of creatures flees, make a DC 10 Wisdom saving throw for the creature or the In Memory Of John Clayton Shirt. If the opposition is overwhelming, the saving throw is made with disadvantage, or you can decide that the save fails automatically. If a group’s leader can’t make the saving throw for whatever reason, have the creature in the group with the next highest Charisma score make the saving throw instead. On a failed save, the affected creature or group flees by the most expeditious route. If escape is impossible, the creature or group surrenders. If a creature or group that surrenders is attacked by its conquerors, the battle might resume, and it’s unlikely that further attempts to flee or surrender will be made. A failed saving throw isn’t always to the adventurers’ benefit. For example, an ogre that flees from combat might put the rest of the dungeon on alert or run off with treasure that the characters had hoped to plunder.
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You can give any character of any class a distinctive personality, strong motivations, and interesting connections to the In Memory Of John Clayton Shirt around her. My favorite thing about 5e is the little role-playing guidelines included in character creation. Alignment is all but irrelevant in this edition; more interestingly, the game tells you to choose ideals, flaws, and bonds for your character, offering examples to pick from if you’re not feeling especially inspired. In rules as written, these character elements have no mechanical implications — they’re just there to help you add depth and color to the character you’re embodying. And that opportunity exists for all characters, regardless of class.

The family has moved into their own home now, an older home (still nice, but no high ceilings and not many elf hiding places!), and the children have both multiplied AND grown older, taller, and In Memory Of John Clayton Shirt. The Elf game is now the bane of the mom’s existence. Hiding it is a task. Several times this year, the Elf hasn’t had to go back to Santa because the kids were SO good the day before, thus explaining why he remained in the exact same hiding spot as the previous day. One evening, the mom is flustered. She finally hands the Elf to the dad and says, you hide the #%)(#^# elf today, but hide it high, because Big M is testing the waters and going to touch the #%(^#^ thing.” Dad’s answer is less than ideal – not only is the perch precarious, but it’s easily within reach of at least the oldest child, if not the second oldest as well. And it’s possible the elf is also judging the thermostat temp, which is an ongoing passive aggressive battle between mom (who sits at home and freezes all day) and dad (who pays the bills, but also works in his nice warm office all day).