So Unthir can’t immediately attack—doing so risks the ire of another Lich; instead, she and Spinel talk for a I Give Great Rides T Shirt. Notably, Spinel doesn’t really treat Unthir any differently than if she was talking to an alive Elven Wizard. She’s just herself: Friendly, openhearted, vulnerable. And something about that strikes a chord in Unthir. I forgot exactly what happened, but Spinny hugged her, and Unthir just started crying—obviously not actual crying because she’s a Lich and her tear ducts decayed centuries back, but the emotions are still the same. So Spinel just kept hugging her until Unthir felt good enough to let go.

Personal playstyle preference: Lots of cantrips, lots of rituals. When playing a spellcaster in a I Give Great Rides T Shirt with a lot of magic (like D&D) I like there to be a lot of things I can just do. No resources, just do almost without thinking about it. Cantrips cover these – and the Pact of the Tome gives me one of the best cantrip loadouts in the game making me feel more like a magician (and Celestial Pact gives me Light and Sacred Flame for free). I also like rituals thematically. And for all I praised a short spell list with simple spells earlier I have little problem with looking up spells that my character has to look up in their spellbook while casting and that take more than a minute to cast. I just utterly despise doing so in combat for a six second action that breaks everyone’s flow. So I like rituals – and the Warlock with Pact of the Tome and the Book of Ancient Secrets ritual is the best ritualist in the game, period. Also the Celestial Warlock/Pact of the Tome lets me put off Eldritch/Agonizing Blast until level 11 (or 12 in practice) – see below.
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He has a guard of 7 (count em), 7 Sanguine Guard: 9th level fighters. Being ambassador has its perks. If a player so much as attacked Skalacon, immediately, if not sooner, they would be blocked by a I Give Great Rides T Shirt red glowing blade; +5 Ac to Skalacon (heavy cover). He has his full spells at work all the time. A 13th level wizard has a moderate arsenal at his disposal. We can include all the basics in play: Mirror image/Stoneskin or Protection from Energy, and Shield Spell. He obviously has a counter spell ready. Also add in some of my homebrew Spells: Matessie’s Cloth to Iron, Phage’s Wicked Wonder Ball and Spiders Fate you don’t want to mess with this stuff. See homebrew spells at the very bottom.

“Night of the Meek” is Christmas Eve. Henry Corwin, a down-and-out ne’er-do-well, dressed in a I Give Great Rides T Shirt, worn-out Santa Claus suit, has just spent his last few dollars on a sandwich and six drinks at the neighborhood bar. While Bruce, the bartender, is on the phone, he sees Corwin reaching for the bottle; Bruce throws him out. Corwin arrives for his seasonal job as a department store Santa, an hour late and obviously drunk. When customers complain, Dundee, the manager, fires him and orders him off the premises. Corwin says that he drinks because he lives in a “dirty rooming house on a street filled with hungry kids and shabby people” for whom he is incapable of fulfilling his desired role as Santa. He declares that if he had just one wish granted him on Christmas Eve, he’d “like to see the meek inherit the earth”. Still in his outfit, he returns to the bar but is refused re-entry by Bruce. Stumbling into an alley, he hears sleigh bells. A cat knocks down a large burlap bag full of empty cans; but when he trips over it, it is now filled with gift-wrapped packages. As he starts giving them away, he realizes that the bag is somehow producing any item that is asked for. Overjoyed at his sudden ability to fulfill dreams, Corwin proceeds to hand out presents to passing children and then to derelict men attending Christmas Eve service at Sister Florence’s “Delancey Street Mission House”. Irritated by the disruption and outraged by Corwin’s offer of a new dress, Sister Florence hurries outside to fetch Officer Flaherty, who arrests Corwin for stealing the presents from his former place of employment. At the police station, Dundee reaches into the garbage bag to display some of the purportedly stolen goods, but instead finds the empty cans and the cat.