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So instead I played in my unit with a small group of friends who also lived in the Falling Man 9 11 Hoodie Cringe Political Posts Shirt. It was my first time playing D&D and that was true for everyone else who played except our DM. Well, where I was doing time was a giant complex with a Medium, Low and a Camp. By this time I was at the low. They already had the Creative Minds Program at the Medium. About 7 months into the Creative Minds Program being tested at the low they axed it over at the Medium and banned some people from playing D&D. The reason was that at the Medium they had the SOMP (Sex Offender Management Program) and apparently some of the inmates in that program were using D&D to do… inappropriate role playing. The people that ran the program also didn’t feel D&D was healthy for those people in treatment because of the fantasy elements and “escapism”.

Celestial playstyle advantage: Jacks of All Trades, Masters of None. A warlock is already a Falling Man 9 11 Hoodie Cringe Political Posts Shirt of most trades – they are pseudo-wizards, with their best spells being the same level of a wizard’s best, but lacking the depth. They can pseudo-rogue; they are charisma-primary, can get at will illusions for trickery, and can scout with tricks like invisibility. And although they aren’t tanks they aren’t wizard-squishy; they have d8 hit points and wear armour – and have a consistent damage output thanks to Eldritch Blast. The Celestial Pact completes the set; they aren’t full clerics but have a lot of doses of healing word type bonus action healing thanks to Healing Light and their expanded spell list includes the Cleric essentials of (pseudo) Healing Word, Cure Wounds, Lesser/Greater Restoration, and Revivify that are the spells you actually need from the party cleric as essential to party functioning. Being a jack of all trades means you should be welcome in any party and should always be able to contribute – and master of none means that no one’s gimmick should be overshadowed.
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Oh, and don’t forget: the tentacles of the Mind Flayers leave scars. You don’t face down horrors like these without losing something. Leave a few long-term effects, like a little bit of insanity. Maybe a character who came too close to them forever after has certain phobias. Maybe they have insomnia or recurring nightmares. Or maybe the scars are on a larger level, such as the large blighted area that has now formed around the crashed Mind Flayer ship, or the ruins of their dungeon. Maybe the humans they experimented on have developed mental powers themselves and become villains in the area. Maybe a Mind Flayer or two escaped and now plots its revenge. A great plot point would be if a piece of Mind Flayer consciousness got trapped in one of the PCs or an important NPC, causing changes in personality alongside new abilities.

Once upon a Falling Man 9 11 Hoodie Cringe Political Posts Shirt , there was a mom who’d never heard of this elf business, but had moved to CA from ND and had two, nearly three, kids, one of whom was a very precocious three year old. This mom had a mom, we’ll call her grandma, who had an Elf. Grandma gave the mom a rudimentary breakdown of the “Elf” game, and then gave a much more elaborate breakdown of it to the precocious three year old and his one year old brother. And so, the Elf game was begun. The rules in this household (as understood by the mom) were basically that the Elf would arrive on December 1. He’d hide somewhere in the house, watch the children all day, and report back to Santa each night, arriving again before the children awoke, hiding in a new spot, and waiting another day. On December 24, the elf would go home with Santa in his sleigh, his duty done til next year. The Elf wouldn’t be touched, or he’d turn into a doll again and no “extra special Elf gift” would be waiting with Santa’s gift that year. The children (the three year old) named their elf “Holly Jolly.” The game began and was easy, as the family lived with Grandma and Grandpa, who had a very large, very nice house with *very* high ceilings (and therefore lots of high hiding places for the elf, far from reach).