A lot has changed since Wizards of the Coast took over the brand from TSR in the 90’s. 3rd edition cleaned up all the Coffee and Love T Shirt and introduced one simple mechanic for all actions. It’s much, much easier to explain now. 3rd edition (and Pathfinder) has a reputation for requiring a fair degree of system mastery to play well, due to the number of options and the fact that many of them are basically useless. 5th edition kept the streamlined system of 3rd (we don’t talk about 4th edition, even if we play it), simplified and rebalanced a lot of classes and options to make the game as simple as it’s ever been. I can teach the basics to pretty much anyone in 15 minutes.

If you aren’t casting Eldritch Blast much of the time who cares? If you have the Misty Visions Invocation then you can completely mess up the sight of a set of Coffee and Love T Shirt either by “fake cover” so they can’t see your allies or things dancing round their heads so they can’t see your allies. This sort of advantage to attack them and disadvantage to their attacks combination is frequently worth more than a round of attacks and there isn’t really a saving throw possible without burning an action. (It also annoys some DMs so take care). A Celestial Warlock gets +Cha 1/turn to fire or radiant damage at level 6 and gets the Sacred Flame cantrip. But in a low combat game where you use misty visions it’s near enough. A Celestial Pact of the Tome Warlock can also pick up Green-Flame Blade as an extra cantrip meaning that from level 6 their melee attack does [Basic Melee attack] + 1d8 fire + Cha damage to their primary target and Cha to their secondary target. Throw in a magic weapon (and possibly the Shileileigh cantrip to use Cha to attack) and you’re doing Eldritch Blast/Pact of the Blade damage without wasting an invocation.
Coffee and Love T Shirt, Hoodie, Sweater, Vneck, Unisex and T-shirt
Best Coffee and Love T Shirt
Now, not every game need be a grand epic. I have another buddy who runs “beer and pretzels” games, which are high-octane, simple but fun plot games. But we’re still in charge of the Coffee and Love T Shirt , we just know what we’re likely to be presented with. Listen to your players. Solicit feedback after each session to see what’s working and what isn’t. Early in my current game, my players weren’t happy with how the game and I handled overland travel, so I wrote up an new way to handle it, specifically trying to give them as much control as possible, and we’re all happier with the new method.

“Night of the Meek” is Christmas Eve. Henry Corwin, a down-and-out ne’er-do-well, dressed in a Coffee and Love T Shirt, worn-out Santa Claus suit, has just spent his last few dollars on a sandwich and six drinks at the neighborhood bar. While Bruce, the bartender, is on the phone, he sees Corwin reaching for the bottle; Bruce throws him out. Corwin arrives for his seasonal job as a department store Santa, an hour late and obviously drunk. When customers complain, Dundee, the manager, fires him and orders him off the premises. Corwin says that he drinks because he lives in a “dirty rooming house on a street filled with hungry kids and shabby people” for whom he is incapable of fulfilling his desired role as Santa. He declares that if he had just one wish granted him on Christmas Eve, he’d “like to see the meek inherit the earth”. Still in his outfit, he returns to the bar but is refused re-entry by Bruce. Stumbling into an alley, he hears sleigh bells. A cat knocks down a large burlap bag full of empty cans; but when he trips over it, it is now filled with gift-wrapped packages. As he starts giving them away, he realizes that the bag is somehow producing any item that is asked for. Overjoyed at his sudden ability to fulfill dreams, Corwin proceeds to hand out presents to passing children and then to derelict men attending Christmas Eve service at Sister Florence’s “Delancey Street Mission House”. Irritated by the disruption and outraged by Corwin’s offer of a new dress, Sister Florence hurries outside to fetch Officer Flaherty, who arrests Corwin for stealing the presents from his former place of employment. At the police station, Dundee reaches into the garbage bag to display some of the purportedly stolen goods, but instead finds the empty cans and the cat.