I guess I’m just used to thinking of Beer Crabs Baseball shirt as amulets or other objects, but it seems the 3E version is definitely inspired by Tefillin. If anybody has the description of phylacteries in other editions of the MM, please put it in the comments, I’d like to compare and see if this was always the case, or if the similarity came later. Regardless, I still don’t think it’s anti-Semitic. D&D borrows from many religions, and kabbalah shows up in other places in D&D. Golems, for example. To me it feels more like elements of Judaism inspired D&D, rather than that D&D is trying to systematically portray Judaism as evil or somesuch.

Partly to help put the Alchemist over and Beer Crabs Baseball shirt partly to help fill out the Downtime system, crafting gets a lot more time and attention in Pathfinder 2nd edition’s rules. Characters possess or can find formulas for items, making the knowledge on how to craft an item a treasured commodity, and there exist a whole set of Crafting-based Skill Feats to open up options for magic items, alchemy, and specializations for specific types of items. It’s about the best and most detailed crafting system there’s been, helped by the fact that each item has a level and therefore translates easily into a DC.
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Raise the stakes for the encounter too. Maybe the Mind Flayers have a powerful spelljammer than’s literally a Beer Crabs Baseball shirt with laser cannons and such. Maybe a single one of them can dismissively defeat the entire party, or even a military force. Maybe they have hostages who must not be harmed. One thing’s for certain: all who know them should be terrified. I’m actually not a fan of mind flayers who use their mental powers to sense everything that the PCs are doing. Again, truly alien Mind Flayers probably have as much trouble analyzing the thoughts of a human as a human would their thoughts. So don’t play the “the Mind Flayer read your mind and knows what you are doing” card too much. This doesn’t mean the Mind Flayers have to be stupid, but making them all-knowing is problematic because that leaves the PCs with only one option: beating them by dint of arms. That’s fine to happen at some point, but it shouldn’t be the main thrust of the plot.

Angry at having his time wasted, he throws accusations of Beer Crabs Baseball shirt at Flaherty and disbelief at Corwin’s claim that the bag is supernatural. Dundee challenges Corwin to produce a bottle of cherry brandy, vintage 1903. Corwin reaches into the bag to hand Dundee his exact request, and is set free. He continues to distribute gifts until midnight, when the bag is empty. A man named Burt, whose desired pipe and smoking jacket had come from Corwin’s bag, sees Corwin again and points out that Corwin himself has not received a gift. Corwin says that if he had his choice of any gift at all, “I think I’d wish I could do this every year”. Returning to the alley where the gift-laden bag had presented itself, he encounters an elf sitting in a large reindeer-hauled sleigh, waiting for him. Realising that his wish has come true and he is now the real Santa Claus, Corwin sits in the sleigh and sets off with the elf. Emerging from the precinct, Flaherty and Dundee, now slightly tipsy from Corwin’s brandy, look upward upon hearing the tinkle of bells and see Corwin, in Flaherty’s words, “big as life, in a sleigh with reindeer, sittin’ next to an elf”, ascending into the night sky. Dundee invites Flaherty to accompany him home and share some hot coffee, with brandy poured in it, adding, “…and we’ll thank God for miracles, Flaherty…