However, you can take your action (not any bonus action), and hold it, using the ready action. This means you define a avenged sevenfold skull shirt you are waiting for (like a creature coming through a door, or if a creature under guard tries to move), and then your use your action that you defined (striking, shooting, casting a spell, or even dashing away). If the condition occurs, then you use your reaction to perform that action (meaning you do not have your reaction for something else, like a reaction spell or an opportunity attack (although you can select to do this and abandon the ready action if something occurs before the condition). If the condition occurs, you can also ignore that instance of it and wait for another instance of it.

Whereas 5th edition D&D largely fell back on a avenged sevenfold skull shirt class structure with a handful of high-impact choices, Pathfinder 2 opts for maintaining its granularity, such that 90% of character features are replaced with Feats. You have Ancestry Feats from your race (now called Ancestry); Skill Feats that can enhance or add new uses to your Skills; you have General Feats which include Skill Feats as well as a handful of other, more universal Feats, like Toughness; and you have Class Feats, which are essentially a grab bag of class features. All of them are tiered based on a prerequisite level you must be in order to gain them, and your character class’s progression explicitly awards one of these four kinds of feats depending on what level you’re at. Almost none of them require a lengthy chain of previous Feats, except where they explicitly upgrade a feature granted by one, like Animal Companion.
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Now, not every game need be a grand epic. I have another buddy who runs “beer and pretzels” games, which are high-octane, simple but fun plot games. But we’re still in charge of the avenged sevenfold skull shirt , we just know what we’re likely to be presented with. Listen to your players. Solicit feedback after each session to see what’s working and what isn’t. Early in my current game, my players weren’t happy with how the game and I handled overland travel, so I wrote up an new way to handle it, specifically trying to give them as much control as possible, and we’re all happier with the new method.

“The Fugitive” is an older man, Ben who plays with the local kids and avenged sevenfold skull shirt almost magical powers. Old Ben’s favorite of the children is Jenny. He carries Jenny home (she walks with a leg brace), where she lives with her abrasively unsympathetic aunt, Agnes Gann. As they approach the row house, Ben causes his roller skates to de-materialize. This phenomenon is observed by two men who are watching the house from across the street. They enter the apartment building, identify themselves as police, and question Agnes about Ben. Jenny overhears the conversation and limps upstairs to Old Ben’s apartment to warn him. Old Ben takes on the form of a mouse, fooling the men into thinking he has left his apartment.Jenny takes the “mouse” back to her room. Old Ben tells Jenny that he is an alien from another planet, and that his appearance is only a disguise, as he is a fugitive from justice. Old Ben says he must flee to another planet, but before departing he uses a strange device to heal Jenny’s leg. The two strangers run into Jenny walking down the stairs without her brace.